• tweenlite
    Explore the world of TweenLight and TweenMax Explore the world of TweenLight and TweenMax

    Explore the world of TweenLight and TweenMax

Explore the world of TweenLight and TweenMax

This meeting will take place in Honolulu at 10:00 am in Hawaii. Please use this link to find your time zone - World Clock.
Some examples would be the Speaker will be giving the presentation in  New York it will be 4:00 pm.

Tonight’s meeting will focus on the world of TweenLight and TweenMax.

Join us as we explore the world of TweenLight and TweenMax. Jump into the world of programmatic animation with ActionScript and make your Desktop, Web, and Mobile applications stand out. By the end of this session you will understand how to work with this library and how to start creating your own animations.

View GreenStock’s tweening library here.

About the Speaker:

Ben Fhala discovered his passion for data visualization six years ago while he was working at Parsons in New York, in their data visualization department PIIM. He is the owner of the online video training school, 02geek.com, and an Adobe ACP. He enjoys spending most of his time learning and teaching, and has a love for visual programming and visualization in general.

Ben has had the honor of developing applications for US Congress members, Prime Ministers, and Presidents around the world. He has built many interactive experiences for companies such as Target, AT&T, Crayola, Marriott, Neutrogena, and Nokia. He has technically directed many award-winning projects and has been a part of teams that have won three Agency of the Year awards.

The meeting will also be on-line through Adobe Connect. Don’t miss this opportunity to learn from an Flash expert on how to use TweenLight and TweenMax for making great web-based, desktop, and Mobile applications.

If […]

  • adobe-air-logo
    Adobe AIR development + profiling – using the right tools for the job Adobe AIR development + profiling – using the right tools for the job

    Adobe AIR development + profiling – using the right tools for the job

Adobe AIR development + profiling – using the right tools for the job

Adobe AIR development + profiling – using the right tools for the job will be held in Honolulu at 12:00 pm (noon) on May 30th. This meeting will be held through Adobe Connect so it will be broadcasted over the Internet.

The speaker will be Ain Tohvri who is an technology-agnostic pragmatic programmer with a strong Flash development background since 1999. Currently Sr. Software Developer at Interactive Pioneers.

The topics will include:

• FDT intro: What, Why, Who.

• Still valid:  FDT Coding Comfort. Most advanced autocomplete, QuickFix features.

• Adobe AIR + FDT.

• FDT Profiler.

Ain will be going over some of the features of FDT, and will show some of the advanced AIR features in FDT, as well as the FDT profiler.

We have 14 day vouchers to give away for all attendees so they can test-drive FDT and see if they feel comfy with it.

Please RSVP at - http://www.meetup.com/hawaiiflash/events/183382632/

  • File-Adobe-Flash-icon
    Flash On-line Meeting Flash On-line Meeting

    Flash On-line Meeting

Flash On-line Meeting

I could not find a speaker for April, and so we are going to join the Flash On-line Meeting #9, below is a summary.

Adobe Flash Online Conference #9 will be going on at  3:00 AM in Honolulu. Yes, this is very early in the morning for us, but this is a really great Flash meeting to attend, and of course it will be recorded!

Conference Page: http://gonchar.me/stage3d

Flash Runtime Roadmap
Speaker – Chris Campbell

Faster packaging for Apps for iOS
Speaker – Govinda Gupta

Game marketing – Playpanel and Game Previews
Speaker – Romil Mittal

AIR Mobile as a Gamepad for Desktop games
Speaker – Ashok Mathew Kuruvilla

Improvements to Stage3D
Focus will be on Anti-Alias on Render Texture (v13), Anisotropic Filter, MRT, AGAL2 (v14) , technical deep dive and demo.

Speaker – Cheng Liao

  • Screen Shot 2014-02-11 at 12.12.14 PM
    Getting Started with Starling and Feathers Getting Started with Starling and Feathers

    Getting Started with Starling and Feathers

Getting Started with Starling and Feathers

The meeting will be taking place at 12:00 pm in Hawaii, 3:00 pm in Denver and 5:00 pm in New York.

This meeting was recorded and can be viewed at - http://experts.adobeconnect.com/p8av4y5yyey/

In this presentation, Joseph Labrecque shows you how to use the Feathers and Starling user interface frameworks along with Stage3D to build out mobile applications with Adobe AIR.

We’ll cover the history of Stage3D and Starling, see how to get both Starling and Feathers libraries integrated within a Flash Builder project, configure the Starling stage, and instantiate Feathers components within Starling classes to provide functional user interface elements within both games and apps.

Mobile AIR has Stage3D capabilities and a set of solid frameworks to use it easily – no excuses!

Joseph Labrecque is senior interactive software engineer for the University of Denver specializing in the creation of expressive desktop, web, and mobile solutions. His work incorporates a strong focus on the Adobe Flash Platform alongside more general web standards initiatives involving the use of HTML5, CSS, JavaScript, and related technologies.

He is also the proprietor of Fractured Vision Media, LLC; a digital media production company, technical consultancy, and distribution vehicle for a variety of creative works.

Joseph is author of a number of written and recorded publications for organizations which include Lynda.com, Peachpit, Packt, O’Reilly Media, Adobe Systems, and video2brain.

He speaks regularly at conferences such as Adobe MAX, 360|Flex, 360|Stack, and D2W as well as local community user groups. He currently serves as an Adobe Education Leader and Adobe Community Professional.

  • 601238_608173645909531_1754758669_n
    Animate Adobe Illustrator Artwork Using Flash CC Animate Adobe Illustrator Artwork Using Flash CC

    Animate Adobe Illustrator Artwork Using Flash CC

Animate Adobe Illustrator Artwork Using Flash CC

The December meeting of the Hawaii Flash User Group will feature ACP Rafiq Elmansy presenting a tutorial, where he will explore the integration between Adobe Illustrator CC and Flash CC and how to create artwork in Illustrator CC and import it into Flash CC.

Then, he will create an animation for the artwork using the Flash CC timeline.

This meeting will be taken place on December 29th, at 11:00 am in Honolulu, but will be available on-line through Adobe Connect. This meeting will also be able to be viewed at 4:00 pm EST, and 1:00 pm PST.

Please RSVP on Facebook

This will be the last meeting for 2013 so I hope to see you there!

  • starling
    Introduction to Starling Introduction to Starling

    Introduction to Starling

Introduction to Starling

For the first meeting of the Hawaii Flash User Group for 2014 will be an introduction to Starling given by Dave Gamez.

The meeting will be happing at 2:00pm Hawaiian Time, which is 7:00pm East Coast time, such as in New York. The time will be 4:00 pm on the West Coast such as California.

What is Starling?

Starling is an ActionScript 3 2D framework developed on top of Stage3D. Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low‐level Stage3D APIs.

Why Starling?

Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher­‐level frameworks and dig into the low­‐level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D and allows easy and intuitive programming for everyone.

Obviously Starling is for ActionScript  3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.

About the Speaker Dave Gamez

• Dave Gámez is an illustrator and web designer/developer from México.Past works include

• Senior Flash Developer at Grupo W and Flash Platform Consultant.Right now he is the

• Technical Director at Team-O a studio he co-founded with Cecy Meade where they are focusing in application and game design/development both for the desktop & for mobile platforms.

• He loves to meet new people interested both in […]

Talk Story

This will be the last meeting for 2013. I think that it would be good to talk story so I can hear what you would like to see in the new year. The meeting is 12:00 pm Hawaii time.

This meeting will not have any demos or anything that we normally do, just a chance for us to get together and discuss what direction the group will take in 2014.

It will remain about Flash, but do you want to see some design meetings, html5, etc.

  • flashprocc_darkui-688
    Advanced Animation in Flash Professional CC Advanced Animation in Flash Professional CC

    Advanced Animation in Flash Professional CC

Advanced Animation in Flash Professional CC

On November 20th at 12:00 pm in the Hawaiian time zone (HST) which is  5:00 pm on the East Coast (EST) such as in New York.

We are proud to announce that Michael Arguin will be speaking on Advanced Animation in Flash Professional  CC. He will will use a chapter from his “Flash Digital Classroom” book as the basis of the content for the meeting.

In this session on “Advanced Animation with Flash CC” AGI Training instructor Mike Arguin will help you take your animations to the next level, by creating more elaborate sequences and effects.  You will learn to save time by duplicating motion access several objects, to create effects with filters, and to harness the Power of Flash’ 3D and Inverse Kinematics tools.

I would like to thank very much American Graphics Institute for helping with this meeting!

Speaker:

Michael Arguin is a web applications specialist at American Graphics Institute and an expert on web and interactive technology.

He has more than 20 years of experience in areas ranging from application development support, programming, curriculum development, project management, and technical training for desktop and web based technologies.  He has taught programming, web design and development, and interactive media technologies in both the private and public sectors.

He studied Computer Information Systems at the University of Massachusetts, Dartmouth and is a licensed Career and Technical Education Instructor in the area of Information Technology:Programming and Web Development from the Massachusetts Department of Elementary and Secondary Education.

If you missed the meeting, please watch Mike’s video presentation

  • Untitled-5
    No August Meeting No August Meeting

    No August Meeting

No August Meeting

There will be no Hawaii Flash User Group meeting for the month of August, instead we will be having the Flash Camp Hawaii!

The Flash Camp Hawaii is an annual gaming conference in Honolulu in the summer!

The event will be held on August 24th, and 25th to showcase flash gaming here in Hawaii.

My name is John Barrett and I am the Manger of the Hawaii Flash User Group. The Group is putting this camp together with the help of Adobe.Last Year we had the “Flash Tent”, which was a live event over the internet, this year we will be live in Honolulu.

The Event will feature the latest and post popular frameworks for Flash Games:

  • Away 3D
  • Stage 3D
  • Starling
  • Citrus Engine
By |August 17th, 2013|Blog, Meetings|0 Comments
  • starforce-delta
    Getting into 3D game development Getting into 3D game development

    Getting into 3D game development

Getting into 3D game development

On July 25th 7:00am (Hawaiian Time) Join the Hawaii Flash User Group and Michael Plank in this great talk!

Talk:

Getting Started with 3D Flash Game Development
“Hell, it’s about time!” We’ve been waiting for hardware accelerated 3D content in the browser for so long! Using the latest Flash Player 11 Stage3D technology, we can now finally create stunning 3D games and interactive applications we’ve always dreamed of. In this talk, Michael Plank from Pro 3 Games will upgrade your skills to the third dimension. Starting off with some basics about 3D geometry, shading, lighting and texturing, he will share his knowledge about moving art and development workflows from 2D to 3D and which kind of new tools, libraries and techniques are involved in this process.

Michael will demonstrate the work pipeline, starting with a concept art to finally interacting with the 3D asset in real time, using examples from the Flash 3D action game Starforce Delta (www.starforcedelta.com), he and his team are currently developing. The pros and cons of other 3D browser technologies like Unity and WebGL are covered at the end of the talk.

Bio:
Michael Plank is Co-Founder and CTO at Pro 3 Games, an Austrian game development startup company currently developing Starforce Delta, the most action-packed 3D game on the web and tablets.

Michael has been hooked on creating games since the day he wrote his very first line of code. He received a Master’s Degree in Computer Science, specializing on component-based game architecture for building highly scalable and dynamic game engines.

Previously Michael has been working for Interactive Pioneers, formerly known as Powerflasher, as product owner and evangelist of FDT as well as software engineer for the Powerflasher agency.

  • flash
    Flash Professional CC – Reborn! Flash Professional CC – Reborn!

    Flash Professional CC – Reborn!

Flash Professional CC – Reborn!

Aloha,

Our next meeting will show off the new Flash Professional with Joseph Labrecque. The meeting time is 12:00pm in Hawaii, which is 4 pm Mountain Time, 6:00pm Eastern Time, and 3:00 pm Pacific Time. The meeting will be held in Honolulu, Hawaii, but will be on-line through connect, I hope to see you there!

The connect URL is:

http://experts.adobeconnect.com/hawaiiflash/ 

Please sign in as Guest.

Agenda
Boasting a totally new 64-bit architecture and dark user interface, Flash Professional CC rises to become a new foundation for Flash platform tooling and beyond. Adobe has rebuild Flash Professional to be the best asset creation and expressive animationa nd interaction tool available. In this session, Joseph Labrecque will present a brief history of the project, a rundown of the new features in this release, and examine integration with the Creative Cloud.

Features we will cover:
- Raw HD Video Export
- Targeting HTML Canvas and Google DART
- New Code Editor
- Drawing, User Interface, and Timeline Enhancements
- Custom Metadata APIs
- Adobe Scout Integration

Speaker
Joseph Labrecque is senior interactive software engineer for the University of Denver specializing in the creation of expressive desktop, web, and mobile solutions. His work incorporates a strong focus on the Adobe Flash Platform alongside more general web standards initiatives involving the use of HTML5, CSS, JavaScript, and related technologies. He is also the proprietor of Fractured Vision Media, LLC; a digital media production company, technical consultancy, and distribution vehicle for a variety of creative works. Joseph is author of a number of written and recorded publications for organizations which include Lynda.com, Peachpit, Packt, O’Reilly, and video2brain. He speaks regularly at conferences such as Adobe MAX, 360|Stack, and a variety of community user groups while serving as an Adobe Education Leader and Adobe […]

  • starforce_delta
    Stage3D and AGAL Stage3D and AGAL

    Stage3D and AGAL

Stage3D and AGAL

This month the Hawaii Flash User Group will feature Daniel Freeman, and Gary Paluk. The meeting will be live on-line through. You can see the event at the flowing URL:
http://experts.adobeconnect.com/hawaiiflash/

Daniel Freeman’s talk:

This presentation is intended to provide a beginners insight to using Stage3D directly, without the use of a 2D or 3D framework. We start by introducing fundamental principles of 3D graphics.

1. Principles 3D graphics:
* Vertices, Triangles, Meshes
* Winding, Backface culling
* Depth Buffering
* Transformations
* Perspective Transforms

2. Introduction to AGAL
* GPU Programmable Pipeline
* Vertex Shaders and Fragment Shaders
* Interpolation Registers
* Other AGAL Registers
* AGAL Instructions

3. Writing AGAL Shaders
* Solid Colour Fill
* Gradient Fill
* Rotation Transformation
* Gradient Cube
* Texture Cube
* Simple Light Source
* Phong Shader

4. Extrude and Lathe
* Procedurally generated corridors and rooms

Gary Paluk Talk:

“Build your own 3D Engine”. It could be broken down into:

- Vector and matrix primer
- Tips to learning 3D math

= BEGIN LIVE CODING =
- Vectors and matrices
- Vector displacement and space
- Geometry representation and meta data
- Programmable vertex and fragment shaders
- Control systems and modern device interfaces
= END LIVE CODING =

- AAA engine features and scalable design

_______________________________________________________

About Daniel Freeman:

Daniel is a British software developer currently living in Asia. He started programming computers at the age of 14 with a special interest in graphics and games programming. By the time he was 18, he had published programs and utilities in British computer magazines.

Daniel’s experience of mobile telephony goes back to his early career when he was involved in the creation of the first GSM Mobile standard. He is the inventor of a significant patent for Voice Activity Detection. This algorithm, and its derivatives, have been implemented into billions of devices. Through his cutting-edge work at British Telecom Research Laboratories, Daniel became the youngest ever recipient of BT’s “IPU4+” […]

  • starforce_delta
    Insights into the development process of Starforce Delta Insights into the development process of Starforce Delta

    Insights into the development process of Starforce Delta

Insights into the development process of Starforce Delta

For the Next Hawaii Flash User Group Meeting on April 10, 2013  Michael Plank will show us the insights into the development process of Starforce Delta, an epic cross platform Flash 3D action game

Description:
Michael and his team are now working for over two years on Starforce Delta, an epic Flash 3D action space game for the browser and mobile devices. Michael will share his experience and learnings not only from a technical side, but also from the business side, since he and his two co-founders have founded the startup company Pro 3 Games to kick this project off.
In his talk, Michael will cover workflows between 3D artists and developers, important tools and techniques as well as their cross platform development process.
Join us 2:00 pm (Hawaii Time)/8 pm East Coast Time, live over the Internet.
Check your time here:
http://www.worldtimeserver.com

The URL for the meeting is:
http://experts.adobeconnect.com/hawaiiflash/

  • egg
    Create 3D in Illustrator Create 3D in Illustrator

    Create 3D in Illustrator

Create 3D in Illustrator

On Monday March 18th at 11:00am (Hawaii Time) the Hawaii Flash User Group will showcase Creating 3D objects  in Adobe Illustrator CS 6 with Rafiq Elmansy.

Speakers:

Rafiq Elmansy is a Graphic Designer and Runs his own design agency Pixel Consultations, an Adobe Community Professional, Certified Expert and Adobe User Group Manager. He has written many articles for Adobe, Adobe Edge Magazine, and Community MX. He Owns graphic mania, as well and writes Graphic Design & Photoshop Articles for this site, ad is the Author of Photoshop 3D For Animators as well as IllustratorFoundations.

Agenda:

In this session, we will cover the 3D features in Adobe Illustrator CS6, which allows you to build 3D objects on the artboard using the 3D Perspective guides and convert 2D objects into 3D and modify it. We will cover the following topics:
- the 3D Perspective tool in Adobe Illustrator
- The Extrude effect
- Turn 2D pathes to 3D objects using Revolve effect

Join us 11:00 am (Hawaii Time) live over the Internet.
Come Join us for a morning of 3D!

Check your time here:
http://www.worldtimeserver.com

Join us starting11:00 am (Hawaii Time) live over the Internet.

The URL for the meeting is:

http://experts.adobeconnect.com/hawaiiflash/

Sign in as quest

  • away3d
    Cross-platform 3D to the Max! Cross-platform 3D to the Max!

    Cross-platform 3D to the Max!

Cross-platform 3D to the Max!

Next Hawaii Flash Group Meeting is on Away 3D, Cross-platform 3D to the Max!

Agenda
Cross-platform 3D to the Max!
With so many of today’s digital platforms having built in 3D capabilities as standard, there has never been a better time to create 3D games for the casual user. But striking a good balance between performance and quality is something that requires a little more knowledge of the underlying systems to get right. From best practice design to neat coding tricks, this session explores the techniques at our disposal for wringing the best results out of any GPU accelerated system, using the popular open source framework Away3D to provide illustrative examples.

Speaker
Rob Bateman is an internationally renowned web developer and open source advocate with a passion for high-end interactive content and games. His main focus lies in and around the widely established 3D graphics engine Away3D. In 2012 Rob setup The Away Foundation – a non-profit organisation specializing in the production and maintenance of a variety of open source libraries for use on the web and mobile devices.

Join us 12:00 pm (Hawaii Time) live over the Internet.
Come Join us for a afternoon of 3D!

Check your time here:
http://www.worldtimeserver.com

Join us starting12:00 pm (Hawaii Time) live over the Internet.

12:00pm-1:00pm Cross-platform 3D to the Max! #Away 3D

The URL for the meeting is:

http://experts.adobeconnect.com/hawaiiflash/

Sign in as quest